Archive for the ‘Imperium Romanum Walkthrough’ Category

11.11
08

Imperium Romanum Expansion – My Review

by Satish Sridharan ·

Well the expansion for Imperium Romanum was released recently. In my opinion its not very dissimilar to its predecessor. The gameplay and objectives are very similar. Except that now we have four campaigns to choose from where as earlier there was the Timeline campaign and the Rome campaign in addition to half a dozen meaningless scenarios. Though the missions have a sort of historical flow and progress in terms of their difficulty, you’re free to play any mission from any campaign any time you like.
These campaigns have you building up the Roman presence in Britain, Germany and Africa, using the same type of gameplay found in the original game. Starting with a basic forum, you’ll need to build houses, agriculture, industry and a large enough military force to protect it all. However here’s somethin new. While upgrading the forum you can choose a God just like in Zeus or Poseidon. Vulcan, for e.g., will help your prefects extinguish fires more quickly, and Mercury will increase the walking speed of your slaves. You can even make a series of progressive offerings to your God to obtain several more abilities, like Mars’s ability to increase the size of your regiments, or Saturn’s ability to improve the efficiency of your agricultural industries. Here the game reminds me of Emperor.
On the war front the game is very similar to the original with the same limited troops to choose from. The only challenging mission is the Caesar’s Civil war. But the absence of units like Catapults, Battering rams, Stone throwers etc make it less interesting. The expansion isn’t much of an improvement in my case but still if you are a fan of IR like me then its worth it!

For a complete Walkthrough click here.

To Download patch for this game click here.

11.10
08

Imperium Romanum – Patch and Fixes

by Satish Sridharan ·

The Euro patch 1.03 for Imperiun Romanum seems to fix a few issues.

  • The game resolution can be changed from 1024 x 768.
  • There is a new scenario added.
  • The game speed can be changed to 5 times normal speed.
  • Crashes reduced.

Get the patch from here.

11.4
08

Imperium Romanum – Walkthrough

by Satish Sridharan ·

Hi all. Since there is no tutorial for this game and since I’ve almost completed this game I’ve prepared a comprehensive walkthrough/tutorial for people who are not familiar with strategy games and who would like to try Imperium Romanum.Imperium Romanum is a game similar to Emperor – The Rise of Middle Kingdom. This is mainly a city-building game, pure and simple. While there are three single-player modes, each one essentially boils down to laying out buildings and resources in your chosen pattern, and attempting to resolve the need for wealth and expansion while keeping your citizens happy and safe. It’s a balancing act right away though, with even the tiniest decisions bringing about consequences further down the line. I finally had the chance to revisit the glory of Rome through the eyes of Imperium Romanum. If you’re at all interested in Roman history, or indeed just want to give the strategy genre a tryout, you can give this game a try. The Timeline/Campaign mode is quite addictive with unique objectives where as the Scenario mode has no objectives which make it a bit boring. There is a Rome campaign which I still haven’t started yet.
As usual start the game with the tutorial. There are two tutorials with an option to keep playing once you have completed all tablets (objectives). This game is more on building and keeping your people safe than on fighting with your soldiers like in Age of Empires. You don’t have as much control over your people as in Age of Empires. And it takes more time to master the game as it involves satisfying the moods of the people and at the same time you need to defend and conquer territories. It is recommended to play the “No objectives” Scenarios a few times to get a feel of the game, though I started with the Pompeii mission after doing the tutorials.

Let’s begin with the Building Tutorial.
The campaign usually starts with the building called “Forum” and a couple of Wells and an Aqueduct. The Forum (which houses 30 slaves) is a mandatory building for all campaigns and scenarios. It is used to check the number of citizens, the employment status of citizens, number of free jobs etc. Remember if the Forum is destroyed by fire you will lose the scenario.
Start the scenario by building a couple of houses. (Don’t build too many houses immediately without having enough buildings/shops for your citizens to work in as that will cause unemployment issue and poverty among citizens and they can turn rebellious and set buildings on fire)

Slaves: Slaves carry materials from one location to another. They are the key to construction. Shortage of slaves results in poor upkeep of buildings, poor transport of materials and ultimately buildings can catch fire and citizens can become rebellious. So if you are short on slaves build more slave shelters and warehouses.

Next build a Wheat farm and Pig farm (or a Fisherman’s hut which can only be built on a quay). One wheat farm is mandatory along with one of either Pig farm or Fisherman’s hut unless you are supplied with wheat, meat or fish in a scenario.
Next build a Woodcutter’s lodge which is the main source of timber.
Next build a Clay pit which can only be built near an Aqueduct. Don’t forget to build houses as and when new jobs are available. Make sure only women citizens work at farms as they cannot work at Clay pit or anywhere except at Tailor shop, Herbalist and Trade Posts.
Next build a Flax farm which produces Linen for Cloth.
Next build a Stone quarry.
Clay and stone are materials required for Upkeep of buildings. Buildings that do not receive upkeep will catch fire.
Important: Build altars in the vicinity of houses so that citizens can pray. Altars and temples can tell us how many citizens are happy, angry etc. Also remember each building has a “range” or vicinity which can be seen by a circle when you click on a building. Citizens cannot work/visit buildings which are out of range.
Now you need to build a Bakery for bread, a Butcher’s shop for Sausages and a Tailor shop for Cloth. Keep checking if there are unemployed citizens. You can shuffle where you want your citizens to work. For e.g. you can click on them and click “leave work”. When you do so the citizen will quit his current job and automatically fill in other jobs that are available in the vicinity of his house. In a house both adult citizens should be employed only then they can improve their revenues and upgrade their house to the next level. Though there is no use of Olive Oil for citizens’ needs you can sell olive oil at trade post.
Note: You can only sell one item at a time at a Trade Post.
Next build a Vineyard and a Tavern.
Citizens can buy wine, bread, fish and sausages from Tavern. Also you can find out their needs by clicking the “Gossip” option at the Tavern. Make sure their needs are satisfied.
Build Marketplaces wherever required so that citizens have access to cloth, bread, fish and sausages.
If you are running short on money (Denarii) you can sell stuff through trade post. The best materials to sell are Marble and Gold ore. Check your Forum for details regarding Trade routes and cost of materials. (Both land and sea routes)
While constructing buildings if you are short on materials like stone or timber you can use “Rush construction” option to construct it immediately. This will only cost you 100 to 200 Denarii and no materials. This is recommended when you have lot of Denarii. It saves time and materials.
Make sure your Slaves have a Relaxed Schedule else you will pay for the consequences.
In case of heavy slave workload please build more Slave Shelters/Warehouses.
Build a temple or upgrade Forum to next level to gain Temples. Temples require Marble for construction. You cannot use “Rush construction” on monuments/warehouses.

Settlers: settlers are the key to retain population. Settlers replace deceased citizens.
If you are short of settlers build Schools. Settlers also occupy new houses that you build.
Once the houses turn to Villas the scenario will be more challenging. You would need to build Public Baths and Theatres to satisfy citizens’ needs. Such buildings cost Marble. In case you are unable to build marble quarries you should buy marble through trade. Also Villas and monuments need marble for Upkeep. Buildings with poor upkeep will catch fire.

Prefects: Prefects are people who restore law in your city. The prefects will try to put out fire in case any buildings catch fire. Build at least two Prefectures. Prefects will also catch criminals in the city. Citizens who turn rebellious will turn into criminals if they are not satisfied.
Happy citizens will place gifts (Denarii) at altars and temples which will add to your revenue. Citizens will also place Denarii at marketplaces and taverns for items they buy.

Battle Tutorial

First thing to remember is that you don’t need to build Barracks, Stable, Archery etc in scenarios where there are no Barbarians.
You need to first build a Weapon Shop before building Stable and Archery.
You need to first build a Blacksmith before building Stable.
Weapon shops need timber.
Blacksmiths need Iron Ore.

If there are barbarians in a scenario start mining for iron ore immediately or buy it if there are no iron mines. Make sure you have enough timber and iron ore. It’s always good to have one each of barracks, stable and archery. Not more.

Deploying your soldiers:

In order to attack the barbarians you need to deploy your soldiers. When your city is under attack your soldiers will be deployed automatically. However, when you need to eliminate the barbarians and conquer them you need to deploy and move your soldiers near their territory.
Attack with archers first using ‘line’ formation. Move your Knights with ‘flank’ formation and Hastati (from barracks) with ‘block’ formation. You can select “auto attack” and when you do so the soldiers will attack the enemy closest to your city automatically. When your soldiers’ Morale runs low they will be defeated easily. Its best if you attack with all your forces together. To improve morale build monuments like Arch of Triumph in your city. After eliminating the barbarians you won’t need Iron ore anymore so you can start selling it.

That’s it. I hope the tutorial was helpful. Leave your questions and comments if you need more help…..

Posted by Satish Iyer.

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